after having access to a pve server for about a week now, i have realized that after grinding a whole adventure zone to 26, i only have 5 toons with 0 toons above 10 in most zones. to be honest, i only ever really leveled my toons up to 25, or just out to 25, so as long as i had enough money i was fine. i am the guild bank for 3 guilds, none of them very big. it worked for me so i don’t plan on changing things. however, it made me realize i need to choose toons that have a chance to go somewhere so i don’t have to level another 10 level toon just to grind.
back to the macro ability, the two things this ability is designed for, which seem to trump the rest of the text-interaction, are item codes and macros. item codes are ugly, but they are used to implement complex macro commands. for example, using the macro command /setitem id 100a will allow you to set items with the id, also known as quantity, of the item you are trying to set to the number 100. you can look up the codes here. item codes are probably the simplest kind of item codes you will ever encounter, but they can get quite complex, and they are used to set code, which is the second part. a code is simply a single item that you do not want moved. this is usually an item of another player that you know you want, but are not at the code yet.
at first i thought that the lack of an import command was a bit of a showstopper. sure, there are ways to get to the import dialog, but its not as straightforward as it once was, there is no filter and it requires scrolling down through a ton of options. so why use the macro command if you cant import an item?
so, for the con part, i decided to write about a time when i was involved in a training session for a massively multi-player online roleplaying game (mmorpg), and one of the characters decided to try to rape me. i didnt particularly like the roleplay experience because i thought all of its factions were petty, uncivilised and mean spirited. but im a firm believer in history, even fictional history, because it forces you to think about how stuff in the real world (war, plague, famine, revolution) happened, and how people reacted to those things. more than that, it allows people to have their own opinions about war, revolution, etc, that matter to them, that aren’t dominated by the views of the guy in the uniform. so i set a fictional world, filled it with horrible, sexist jerks and i tried to write this story that happened in that world.
i reckon this is the closest thing to a story i’ve written in a long time. and i think its an excellent case study in what kind of structure i should be using for my novel: one that’s about the history of people who are oppressed. i wanted to show how they reacted to oppressive regimes, and how they reacted to themselves as well. but in the process of doing that i wanted to show how people like the tooth fairy are, in fact, people, and how their life experiences and their innocence and their dreams are important and worthy of telling. and its written as if you are sitting there with me, experiencing what i was experiencing, as i sat in that game, watching things unfold.
as for that reprehensible john c reilly, i did use him to win a bet: i bet a certain amount that i couldn’t finish a 45,000 word fucking book without a direct reference to either conan the barbarian or conan the unready. i lose the bet, so go read my essay if you’re curious.