if you are now able to locate your serial number, please enter it into the “application” (not “application version”) field on the “user info” window. having done this, you can then proceed to the next step.
once you have configured the application, please press the “install” button. this may take a few seconds to complete, depending on how many other applications that you have installed on your system. once the installation is complete, please restart your solidworks application.
the “pre-processing settings” setting should now be enabled in your viewer and you will be prompted to enter the number of buckets for your network. this is the number of buckets that the rendering servers will require. if you are not sure what this is for, please see the preprocessing section on this help page.
once you have set a preprocessing value, you are ready to install the network clients. the network clients can be downloaded from the solidworks photo viewer section of this help page, and the clients are accessible in the client list in the “client settings” section. to access the list, click on the “client settings” button at the bottom of the “info” window.
now that we know what each number means what should we do with them? the highest serial number is the highest level for that series and is always drawn on top of the other series. all series below that have no effect other than to determine the order in which they are drawn.
the second number determines if the series is to be filled or not. if its set to 0, then the series is not filled, leaving the first level to be drawn as the fill for the series. if it is set to 1, then the first level will not be filled but all the levels that follow it will be drawn. for example, if you have a thin red line series drawn with no fill, then the value 1 will not fill the path, but will push the next path down a notch in the z-order. thus, a good way to visualize how this works is by using a rect element to capture the shape of the blue (fill) line. there are three rectangles (i.e. levels) that make up the line, and the first one is drawn, then the second, then the third and so on, so it would look something like the image below:
this guide covers how to use the solidworks 2013 tutorial. in the solidworks 2013 tutorial, you use the product called renderin serial number. you need to know about the structure of a product like renderin serial number. this guide will explain how to find and use the solidworks 2013 tutorial.
the solidworks 2013 tutorial has a section called the solidworks 2013 tutorial. in the solidworks 2013 tutorial, you use the product called renderin serial number. you need to know about the structure of a product like renderin serial number. this guide will explain how to find and use the solidworks 2013 tutorial.
a common use for this is to render a large scale drawing, and create a ‘zoom’ of the area. the rendering order of the drawing is what is determined when creating the series of images, and the images in the series are then rendered in the order that they appear in the rendering order.
the way i have it set up now is to duplicate the road layers, but for each of them, use a custom label like “local” or “regional”. i set the appearance properties on the custom label to indicate that it is a road intersection, and then set the symbol level of the road intersection in the intersection symbol properties to 0. in the road layer settings, i set the level to 10% or 20%. the road intersections are rendered as expected, but i cannot seem to set the road intersection symbols to display in the rendering of the local or regional road.
another very important factor in determining whether to use network rendering is the size of the scene. while it is possible to render huge scenes faster using network rendering, its only really useful if the scene takes a long time to render on your client machine (or a huge number of clients).