i have an issue with my new vray version 1.5.3. when i try to render my scene in vray through the 3ds max plugin it comes out like this: /> i also tried to render it through the 3ds max render plugin and it came out also like this: /> i’m using 3ds max 2009, vray 1.3 and after effects 9.0.2. can someone help me please?
i’m using the vray 1.5, and i have some problem with the rendering. when i try to render in the 3ds max the “sun” and “ground” doesn’t render, and when i render in the 3ds max the “sun” and “ground” renders well, but i get the wrong sky. the sky renders well, but when i try to render “sun” and “ground” the sun looks like this:
for my part, vray is really nothing more than an additional renderer i can run on top of the max environment. it’s not going to be much good to you unless you get it to work with your max environment. in my experience, max will automatically try to use the render engine it was designed for, so if you have max2009, vray 1.5 will run just fine. if you have max2010, it will not run.
i was thinking of this myself when i installed the program and the new version of vray. as a tool for creating visual effects, i don’t think its needed for the program to work. i use a windows machine and the program is a mac program. i was thinking that it would be a good addition for mac users but i can’t test it for myself.
messing with settings is not good for a renderer. i had the same problem with vray. when i render, vray always gives me a little watermark. vray is a great program but it is not easy for a beginner to work with. i would not recommend it unless you are willing to learn how to use it.
I usually add 2 materials to the rendering (I remember to do it). One is a texture map (duck) and the other is a white matt emulsion. The white matt emulsion is used for turning off the ambient light (or adding glow, etc). The other material is for filling the holes and leaves within the objects. I normally use an Alpha checked material because some objects do a lot of holes, and so I can use the alpha channel to push the holes below the surface. The material is a normal vraymaterial but a set up using the bump map. This allows you to see the locations of the high polygons so they are easy to work with. For the duck material, I render the full object and then use a copy/paste/expand process. I then cut out the duck head and stick on an expander. If you have a duck head, I think this process makes that duck head duckier!
Of course you can use other vrayplug-ins, but the point of using the plug-in is to speed up render time and is better to use the ones inside 3ds max. Some of the other things I have used are the Dodger to reduce render time (I turned it off to try and get better results, but that didn’t seem to matter much), a vegetation radar (not the most useful, but good for grass, trees, etc), and a ray tracer. Raytracing was done quite a long time ago, so does not seem to be quite right. But will always render faster than trying to manually set values in the scene, and then having to go back and change the values if the results are not what you want.
Render passes don’t seem to have worked too well on reflective materials. I did get the Reflection pass working with the new version of vraymaterial but I’m not sure if the pass is doing anything useful for reflective materials.